Selected at Iran’s 6th Serious Games FestivalApproved by Iran Computer and Video Games Foundation
Mahiyab FishFinder

More than a game,
a journey into how your child’s mind responds

Mahiyab combines cognitive-science concepts with playful interaction to help families observe attention, activity, and response-control patterns in children aged 5 to 12—without turning the experience into a clinical exam.

Why Mahiyab?

A calm, playful first step toward clearer observations and better conversations

Is focusing difficult for your child?

You may be unsure whether restlessness is typical or deserves closer attention.

Are observations inconsistent?

Behavior can look different at home, at school, and during an assessment.

Worried about labels?

Begin with curiosity, careful observation, and language that protects the child’s dignity.

Are you a teacher or caregiver?

Structured observations can make conversations with families more specific and constructive.

What makes Mahiyab different

A child-friendly experience informed by attention and response-control research

Three connected behavior patterns

Attention, activity, and impulsive responding observed together

Informed by CPT literature

Built around established concepts such as sustained attention and response inhibition

A playful environment

An inviting underwater adventure instead of a dry testing room

Designed for ages 5–12

Visual language and interactions shaped around the target age group

Mobile motion signals

Accelerometer and gyroscope data can complement response observations

A structured summary

A clearer starting point for conversations with qualified professionals

Mahiyab’s visual world

An underwater adventure designed around children

Mahiyab’s characters and environment use a warm, colorful visual language that feels playful rather than clinical.

Mahiyab’s underwater game world with a shark, yellow fish, and glowing rock formations
The game’s visual identityA calm, curiosity-led world for a friendlier experience
Mahiyab girl diver character

Ready to explore

A gentle invitation into the underwater world.

Mahiyab boy diver celebrating

Joy in the journey

Energy and delight throughout the adventure.

Mahiyab girl diver among colorful fish

A colorful world

Friendly sea life makes the setting approachable.

Mahiyab boy diver among fish

Support without pressure

A warm setting built around the child’s comfort.

What happens in the Mahiyab journey?

An underwater adventure invites children to demonstrate several cognitive skills naturally

1

Attention Bay

خلیج توجه

How long can you stay focused on the starfish?

2

Restlessness Island

جزیره بی‌قراری

Device sensors help observe movement during play.

3

Rush Cave

غار عجله

Wait for the red fish—responding too soon changes the pattern.

A young diver exploring underwater

Patterns Mahiyab explores

Five connected aspects of cognition and behavior are observed during the experience

Sustained attention

How consistently a child attends to target stimuli

Sustained Attention

Distractibility

How surrounding stimuli influence task focus

Selective Attention

Motor activity

Movement patterns observed through device sensors

Motor Activity

Response inhibition

The ability to wait and avoid a premature response

Response Inhibition

Processing speed

Reaction time and decision speed across game events

Processing Speed
Scientific transparency

Design foundations and responsible boundaries

Trust begins by separating what is established, what informs the design, and what still requires direct validation.

Design framework

Inspired by continuous performance tasks

Sustained-attention and response-inhibition logic comes from CPT literature; Mahiyab is not the IVA-2 test.

Game signals

Performance and movement together

Reaction time, response patterns, and motion data can contribute to an initial observation.

Research stage

The product needs independent validation

Sensitivity, specificity, norms, and interpretation limits must be established for Mahiyab itself.

Use boundary

Screening support, not diagnosis

A game result may support a conversation; it cannot replace a multi-source clinical assessment.

The essential point:No single score can establish whether a child does or does not have ADHD.
Read the science and validation roadmap

Begin the Mahiyab journey

Explore attention and response patterns through a calm, child-friendly adventure.
Playful, accessible, and science-informed.

Get it on Cafe BazaarAvailable onMyket
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